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FIELD MANUAL // 01

The Map

Territories, troops, adjacency, and fog of war

Territories and Troops

The map is divided into named territories, each controlled by one player at a time. Every territory displays a troop count on its node label — this is the garrison defending that position. Territories are colour-coded by owner, so you can read the balance of power at a glance.

A territory must always have at least 1 troop. You can never fully empty a node — there is always someone holding the ground.

The game map showing territories and troop counts
Territories are colour-coded by owner. Troop counts appear on each node.

Adjacency and Relationships

Territories connect to each other through relationships — the borders that define where troops can move and fight. Not all borders are equal:

Arrows showing attack relationships between territories
Arrows show attack relationships between territories. Bidirectional borders allow movement in both directions.

Fog of War

By default, you can only see territories you own and their immediate neighbours. Everything beyond that border is dark — troop counts, owners, and modifiers are all hidden. You are operating with limited intelligence at all times.

Visibility can be expanded through diplomacy. A Ceasefire agreement reveals your partner’s territories for the duration of the truce. Covert Support gives the sender a one-time look at the recipient’s card hand. Intelligence is always earned, never given freely.

Fog of war is enabled by default but can be toggled off in custom game settings for a full-information variant.