TECHNICAL MANUAL // 06
Settings
Map identity, player count, naming themes, and game defaults
Map Identity
Every map needs a name and an optional description. The name appears in the map browser and lobby creation screen — make it distinctive and descriptive. Names must be between 5 and 100 characters.
The description field (up to 500 characters) is shown alongside the map when players browse available maps. Use it to hint at the map’s design philosophy, player count sweet spot, or thematic setting.

Map Image
The map image is the visual background of your map. It’s uploaded during project creation, but you can replace it from the Settings tab at any time.
Requirements:
- Format: PNG, JPEG, or WebP
- Dimensions: 1080–3840 pixels on each side
- Size: Maximum 10 MB
The image is purely cosmetic — it doesn’t affect gameplay mechanics. Territories, connections, and bonus zones are all defined separately. The image just provides context for where things are.
Naming Theme
The naming theme controls the word pool used for auto-generated territory names. Choose a theme that matches your map’s visual style:
| Theme | Flavour | Examples |
|---|---|---|
| Neutral | Generic fantasy | Irongate, The Crimson Vale |
| Volcanic | Heat and earth | Marble Loom, Pumicearth |
| Coastal | Water and shore | The Oak, Willowmeadow |
| Dark | Sinister and arcane | Wraithblade, Hollow Pike |
| Ancient | Classical and historic | The Canon, Remotespringprairie |
| Industrial | Machinery and metal | Molten Arch, The Anvil |
Changing the theme only affects new territories. Existing names stay as they are.
Player Count
Set the minimum and maximum number of players for your map. The minimum is always at least 2. The maximum cannot exceed the number of territories on the map — every player needs somewhere to start.
The lobby host chooses a player count within this range when creating a game. Design your map for the range you intend — a map that says it supports 2–8 players should actually play well at both extremes.
Game Defaults
Maps can suggest default values for game settings that the lobby host can override:
- Starting Hand Size — how many cards each player begins with (0–10, default 3)
These defaults are suggestions, not hard constraints. The lobby host always has the final say.
